Microsoft internships for Abertay students

Two students from Abertay University are set to undertake prestigious internships with Microsoft Research this summer

Benjamin Luff and Arran Topalian are the first game development interns to be recruited by the Human Experience & Design Laboratory in Cambridge. 

They will work on fundamental research in the area of human computer interactions and computational vision.

Richard Banks, Principal Design Manager at Microsoft’s Human Experience & Design Laboratory in Cambridge, said: “Abertay University is one of the UK’s leading centres of learning for games design and development and we are excited to welcome their students to Microsoft Research Cambridge. “We’re looking forward to working with them on new user interface concepts and cutting edge technology.”

Benjamin Luff added: ‘I am very thankful to Abertay and Microsoft for such an illustrious opportunity and am hugely honoured to represent the University in this capacity and in general. The internship is an incredibly exciting prospect and I can’t wait to get started!’

Arran Topalian said: “As a designer whose passion is helping to create innovative, meaningful experiences, the chance to work with Microsoft Research is an amazing opportunity and I can’t wait to see what we create together.”

The Microsoft Research Human Experience & Design group looks at designing and fabricating new human experiences with computing. These play on many different kinds of human values, from amplifying efficiency and effectiveness to creating delight and wonder in our interactions with technology. And they can be situated in any aspect of everyday life, from increasing productivity in the workplace to respecting the tenderness of family life.

To do this, Microsoft Research draws on diverse perspectives across the sciences, engineering, arts and humanities. As a part of Microsoft, the group aims to build new technologies, to map out new design spaces, and to provide different ways of looking at human behaviour from low level interaction through to the social and cultural ramifications of technology.

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